Using Bresenham's l. a. for Ray Casting (tutorial)
A downloadable Tutorial
Early alpha but can already be used for your own engine. Contains compiled version for DOS-16, which is too slow for DOSBox, but OK for PentiumIV/Win98.
For the sake of code readability, most operations are "literal", so the speed is… there are no such things lol.
The demo build begins with basic principles (map view), but also contains different approaches and how do they look in 3D.
Updated | 12 days ago |
Published | 27 days ago |
Status | In development |
Category | Other |
Author | NickDoom |
Tags | Retro |
Install instructions
For Demo 1, see VGA.cpp after line 626.
But since Demo2 contains full Demo 1, the Demo 1 can be omitted now. You can rebuild either or both demos with OpenWatcom, or just run one and read the corresponding code.
Comments
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Спасибо, будем изучать :)